ian
2007-01-19 08:41:58
Hello,
I have a sight reading game called jayde musica which does not support midi inputs. When you see a note on a staff, you press the corresponding letter.
I've created a translator for each midi note on a standard staff to convert the midi input to the letter. Unfortunately, i had to use rules for every single note.
Is there a way to use a variable within a translator rule so that instead of having to have separate rules, the correct letter can be send no matter what midi note comes in ?
i.e.
MIDI 90 3C xx = C
MIDI 90 30 xx = C
MIDI 90 3E xx = D
MIDI 90 32 xx = D
I have a sight reading game called jayde musica which does not support midi inputs. When you see a note on a staff, you press the corresponding letter.
I've created a translator for each midi note on a standard staff to convert the midi input to the letter. Unfortunately, i had to use rules for every single note.
Is there a way to use a variable within a translator rule so that instead of having to have separate rules, the correct letter can be send no matter what midi note comes in ?
i.e.
MIDI 90 3C xx = C
MIDI 90 30 xx = C
MIDI 90 3E xx = D
MIDI 90 32 xx = D