analogholic
2016-07-23 21:45:26
Ok,
Emailed Florian this (a bit simplified version though) a while a ago asking if this was possible...he said YES!!!
So, what I want to do is this:
I want to simulate a brass section live with my synths/laptop. The old problem with this on a synth is always that obviously every note plays the same sound in a chord (If you have 4 instruments and play a 4-note chord, you end up with 16 instruments as all instruments play all chord notes. Fake!)
Whereas a in a real brass section obviously one player plays one note of the chord.
So can the MT map so when I play one note it goes to midi ch 1 triggering a sax, next note would go to midi ch 2 a trombone
etc. If a play a four note chord all four notes would transmit on different midi channels with limit of one note polyphony.
Even more "problematic", the lowest note in the chord should always be ch 1, next lowest ch 2, etc to keep the brass voicings with instruments correct. I other words i.e I want the trombone always to be on the bottom, saxes in the middle and trumpet on top for every 4-note chord I play.
So if this is not enough...I also want to inject some "randomness" in the equation
Keyword here is realism!
Is it possible to have something like random velocity triggering midi delays?
I have this function in my Kurzweil synths for the internal sounds only (not midi) where there is a parameter called RandVel.
This can randomly by velocitey trigger the attack or start of the sound.
So I guess midi delay would be closest to this.
Thanks in advance!
Emailed Florian this (a bit simplified version though) a while a ago asking if this was possible...he said YES!!!
So, what I want to do is this:
I want to simulate a brass section live with my synths/laptop. The old problem with this on a synth is always that obviously every note plays the same sound in a chord (If you have 4 instruments and play a 4-note chord, you end up with 16 instruments as all instruments play all chord notes. Fake!)
Whereas a in a real brass section obviously one player plays one note of the chord.
So can the MT map so when I play one note it goes to midi ch 1 triggering a sax, next note would go to midi ch 2 a trombone
etc. If a play a four note chord all four notes would transmit on different midi channels with limit of one note polyphony.
Even more "problematic", the lowest note in the chord should always be ch 1, next lowest ch 2, etc to keep the brass voicings with instruments correct. I other words i.e I want the trombone always to be on the bottom, saxes in the middle and trumpet on top for every 4-note chord I play.
So if this is not enough...I also want to inject some "randomness" in the equation
Keyword here is realism!
Is it possible to have something like random velocity triggering midi delays?
I have this function in my Kurzweil synths for the internal sounds only (not midi) where there is a parameter called RandVel.
This can randomly by velocitey trigger the attack or start of the sound.
So I guess midi delay would be closest to this.
Thanks in advance!