nunrgguy
2009-01-10 19:16:33
Hi
I've searched on this but haven't been able to find an answer.
I'm trying to create a couple of translators.
Translator 1 is to give MIDI control over the Cue/Solo button in Ableton and needs to perform the following:
NoteIn Received - Move Mouse to Absolute Point on Screen - Click Mouse Button
How do you chain events like that in logic?
The second translator is more difficult.
I'm wanting to to create a button split for the A/B button in Ableton.
The button works as follows:
Initial state - both buttons off
Button hit - A activated
Button hit - B activated
Button hit - both buttons on
Button hit both buttons off
What I want to do is have 2 seperate physical A and B buttons (also with associated LEDs) - this requires a feedback loop between Ableton/Bomes and MidiBox which I'm not sure will be possible even with 2 instances of Bome's running as I won't be able to close the loop. If not I'll work it from the supposition that the starting state of the box and Ableton are always the same.
To perform the above I will have several If statements, each of the construct:
If x happens make y happen n number of times
How do I do this?
Thanks
I've searched on this but haven't been able to find an answer.
I'm trying to create a couple of translators.
Translator 1 is to give MIDI control over the Cue/Solo button in Ableton and needs to perform the following:
NoteIn Received - Move Mouse to Absolute Point on Screen - Click Mouse Button
How do you chain events like that in logic?
The second translator is more difficult.
I'm wanting to to create a button split for the A/B button in Ableton.
The button works as follows:
Initial state - both buttons off
Button hit - A activated
Button hit - B activated
Button hit - both buttons on
Button hit both buttons off
What I want to do is have 2 seperate physical A and B buttons (also with associated LEDs) - this requires a feedback loop between Ableton/Bomes and MidiBox which I'm not sure will be possible even with 2 instances of Bome's running as I won't be able to close the loop. If not I'll work it from the supposition that the starting state of the box and Ableton are always the same.
To perform the above I will have several If statements, each of the construct:
If x happens make y happen n number of times
How do I do this?
Thanks